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1. Sticky:Singularity: Next mirror in January - in Test Server Feedback [original thread]
please activate my account
- by Line Khagah - at 2017.01.19 18:35:55
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2. TIII destroyer - Add three small mode button - in Player Features and Ideas Discussion [original thread]
For TIII destroyer - Add three small mode button, above the circle with the name of mode and a small counter for change time
- by Line Khagah - at 2014.12.03 21:32:29
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3. New Skill book Icon - colored with First Attribute Letter or triangu... - in Player Features and Ideas Discussion [original thread]
to save time and not have to do all the time "show info" My sample with paint skill book with colored letter attribute
- by Line Khagah - at 2014.12.03 21:26:11
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4. Please add the patch note before the DT - in Player Features and Ideas Discussion [original thread]
Please add the patch note before the DT or during the update as it was something to read until the end of DT :)
- by Line Khagah - at 2013.06.07 11:31:00
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5. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
I tested many fitt for the Armageddon (Odyssey) in full neutrality, neutrality + gun, buffer tanking, active tanking and missing around 500-2000 PG, on all fitt the base PG should rather be around 15500
- by Line Khagah - at 2013.05.16 15:15:00
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6. UI Add small windows "List of Boorkmark in the system" - in Player Features and Ideas Discussion [original thread]
can 'be added, following the appearance of the fleet Wath list (small minimalist windows without edge) a window with a list of all the WB Personal and / or corporation (as option), or the system you are, with usual button, align, warp to, on the ...
- by Line Khagah - at 2013.04.25 07:43:00
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7. Warp to zero autopilot, but not automatic... - in Player Features and Ideas Discussion [original thread]
good idea greatly increased the speed of warp I also add a x8 skill to reduce the distance to come to the gate during an AP , -2km per level, at level 5, arrived at 5 km from the gate
- by Line Khagah - at 2013.04.19 14:09:00
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8. POSes: I am a small portion of the community - in Jita Park Speakers Corner [original thread]
there are also problems at the research lab, when you open a POS with standing has all the alliance for research, it is necessary that each corp, and an office in the system, to put bpo in research must remove this limitation, and allow the r...
- by Line Khagah - at 2013.04.02 15:31:00
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9. transformed AFK cloaking => semi AFK cloak. for a better game with real playe... - in Player Features and Ideas Discussion [original thread]
for me the problem is to have players not present in front of their screen that penalizes all other players, it's all for me a total aberration of gameplay, AFK = BOT for me, it is completely identical to mining BOT because it breaks the game play...
- by Line Khagah - at 2013.03.20 20:01:00
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10. transformed AFK cloaking => semi AFK cloak. for a better game with real playe... - in Player Features and Ideas Discussion [original thread]
a good solution to solve the permanent AFK cloaking . but allows for semi AFK cloaking play correctly. it makes more AFK cloaking is a bit longer skiller. and now it costs ISK. 1. I propose instead that the cloaking module consumes - The fuel is...
- by Line Khagah - at 2013.03.20 11:04:00
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11. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
a good solution to solve the permanent AFK cloaking . but allows for semi AFK cloaking play correctly. it makes more AFK cloaking is a bit longer skiller. and now it costs ISK. 1. I propose instead that the cloaking module consumes - The fuel is...
- by Line Khagah - at 2013.03.20 09:15:00
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12. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
A very good help for the beginner and for all other players Fitting in the window of a ship there are 2 things that I'd really love to see appear, 1 - A Fitting Module, totally free choice with the ship, and items, and level of skills, and impl...
- by Line Khagah - at 2013.02.15 10:22:00
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